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War of empires the mist
War of empires the mist











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  • The light mechanic is simple but psychologically effective, forcing you to choose between illumination and your weapon in dark corners with potentially grisly results. The skill tree, still a work in progress, is a pretty standard mix of weapon upgrades (including a grenade launcher option, of course) and skill upgrades, like a more powerful lamp. There's a fun, sweaty little gauntlet section in the asylum level where the "gates of hell" close in on you, which I really hope gets finessed into a longer segment. Headshots are a little inconsistent, too-sometimes things insta-died, and then there were times when after a headshot on a regular monster I still had to shoot it a bunch more times to finish the job. I favored the shotgun you can upgrade into a betentacled spitter, which has a nice juicy feel to it. Jumping feels weak and needs a better sense of weight and heft, and it's unclear whether the devs are going to add more platforming elements to better reach some secrets (bonus items like armor and ammo).

    war of empires the mist

    The action could use some fine-tuning, though. The creature design is fun as hell-there's a real Bugsy Siegel old-timey mobster vibe on the Fat Fish mobs (pinstripes make everything look jazzy), tentacled Liquidators, and cool mob-spawning shrines called Martyrs.

    war of empires the mist

    Even simple areas like a multi-level factory are elevated by bang-on atmospheric lighting and nuanced textures. The cemetery level and the slice of raw wooded land that comes after it are hands-down gorgeous, especially shrouded in a fine mist, and the brick-walled garden maze level is lovely to blast through. It's the comic-inspired art that really makes Forgive Me Father shine-the varying line weights and intimate hand-drawn feel add a vibrancy to the outdoor environments, making them jump off the screen.













    War of empires the mist